Sunday, May 10, 2015

Art Event #1

Art Event #1

Last week I ended up going around to watch the Upper level digital Media class present their Digital artworks by projecting them onto different surfaces through out the campus. I could this to be a pretty cool and interesting idea for show casing the artwork that they had done throughout the semester in a way that shows how digital media can be integrated in so many different ways. Also, I found this to be a great alternative to the usual displaying of art solely in the inside on monty.

This project was one that i found particularly interesting because it combined digital media with a physical surface in a way that would normally be permanent. The projection made it seems though the bricks were being spray painted by actively painting onto the brick in a steady video like way. Its a really interesting concept that shows how art can be projected onto a surface without it becoming permanent. Lastly, the really cool concept was that you were able to actively see the art come to life.

The next art project that i stopped at was a video of a figure dancing. This one was pretty cool in the way that they were able to animate the image of the person dancing an then loop it through. I find it super impressive that they were able to accomplish this in such a visual smooth way and so the video if always looking so fluid.

Overall, i found this art exibition to be very cool due to the interesting concept of projecting digital art onto natural surfaces. It also impressed me just how well some of the groups were able to combined natural surfaces with digital art. 

Monday, April 13, 2015

Artist post #5 Oliver Wasow

Oliver Wasow is an American artist who currently lives in New York. He currently teaches Digital Imaging and Photo Critic at a number of schools including The Bard College and The School of Visual Arts. He uses photography as his medium of art in which he takes photographs of various sceneries and then manipulates them digitally to form a unique, surreal visual landscape. My personal reason for liking his art so much is his ability to blend ordinary images he's taken photos of with images he has created digitally to form an image depicting what seems to be of a fantasy world in a way. This is where his art work really gets interesting. He leaves it up to the observer to interpret and dissect for himself what is happening or what has happened in his images.



Above is one of my favorite art works by him. The picture blends together a fruturistic looking building being built along side an open area of a mountain valley. This goes well with he normal themes for his work because he is incorporating different ideas into a picture he has already taken in order to create a whole knew scene in which the viewer is able to imagine what is going on. One reason why i am so drawn to his art work is because their is so much going on and yet everything kind of flows together some how in unison. If a you scan across the image you will run into so many subtle details such as the snake, the cranes, the fields, and even the tornados in the distance. All these details come together in order to make it a great viewing experience for the viewer. I find it very hard to critique his artwork because everything i think I could say to improve his artwork turns out to be details in which make his artwork so unique and appealing. For instance the way the futuristic city doesn't quite match the back ground. Because of this, it really stands out from the rest of the image bu ti believe this is exactly the look that he was going for. Over all i really enjoy Olivers work and all the small details he includes.



Overall, I find Oliver's work to be both fun and fascinating at the same time. To me, his work is some of the most entertaining pieces I have come across and really admire his attention to detail. It seems the more and more I look at his paintings the more details I find and that enhances the overall narrative that i have in my head. Oliver fully embraces the benefits of using computers to manipulate other artistic mediums in a way that really adds to the images and in ways that could not be accomplished by traditional forms of media.  If i could add one piece of constructive criticism i would say to try and adventure a little more into the non-realistic part of his pieces. As much as his art feels surreal everything in his work is possible.











Tuesday, April 7, 2015

Identify Yourself Reading

Identify Yourself Reading Response

After reading through the article, I decided to write about the rapid changes in art since the dawn of computers. She started out by saying that she still remembers having to slave over an easel for an extended amount of time until her arms were shaking. Also, she noted that she wouldn't consider herself a very skilled painter. But, with the dawn of computers, one doesn't need to be skilled at painting in order to make art. Anyone can learn to use photo shop in order to create images or edit photos. I think this is one of the big changes in art since computers. The fact that you no longer have to be physically talented. There have been so many new mediums of art introduced that many people can now find their specific niche that they fit into and excel at.


Monday, March 9, 2015

Vector Artist Post

Cristiano Siqueira 

Cristiano Siqueira is a Vector artist who uses Adobe Illustartor to create his artwork. Cristiano has been working professionally since 2005 and has been featured in many magazines and also has worked for clients such as ESPN, Under Armour, UFC, and Nike. Cristiano started out his career as a graphic designer who often did projects for books, cd covers, magazines, and posters. In 2011, Cristiano won his first major award which was a Clio award for public service in Print media.






The pieces I chose above were from a series of vector images that he did for Nike that were to be placed on t-shirts. These really stuck out to me because normally when I would see these on a t-shirt and not actually think that there is an artist that create these images. It gives me a much better appreciation now for when I see designs on shirts now that i know what has gone into making them. Also, I thought it was very cool and interesting that Nike will higher vector artist and pay them to do t-shirt designs.



Cristiano's artwork is very interesting in the sense that he creates these images from lines and points. Before learning about vector images and Adobe illustrator I would have never been able to fully appreciate what goes into creating these images. For example in the image above, Cristiano had to individual map out his lines and use color filling to be able to create an image of two well known celebrities. In order for us to be able to figure out who they were without him telling us requires tremendous skill on his part. Overall, I found Cristiano's work to be interesting a very cool. Especially after I was able to see how many well known companies he has worked for.

Wednesday, February 25, 2015




Artist Post #3 Sonya Rapoport

Sonya Rappoport is an American Digital and conceptual artist who was born on October 6, 1923 in Boston Massachusetts. Rappoport chose to attend Massachusetts College of Art. She attended for two years until she branched out to Columbia to study Philosophy. Throughout her art career, Rapport went through several transitions and her art varied significantly. In the late 1940's, Rappoport focused on drawing the human body in an abstracted form. After this in the 1950's, her work shifted to abstract expressionism. From here, Rappoport went into experimenting with charts to form pictorial shapes. After that, Rapport experimented with using computer characters as ways to produce images.

In Rappoports work I find it very interesting how she always tries to use different techniques in order to produce different images in different ways. Also, what originally drove me to her work was her use of computer characters in her artwork. I thought this was very unique especially because of her age. It really shows how creative she is that she is willing to try all sorts of different artistic methods in order to do different kinds of work. Lastly, I really liked how she evolved her artwork from period to period and throughout her life. She was constantly exploring new possible ways to create unique pieces. 






When viewing Rapoports work as though her strengths are also her weakness's. Because she is always evolving, its hard for her to truly master one type of art. Also, its hard for people to be able to put a signature identity on her art pieces. Although i do find her different art pieces interesting and refreshing. I think it would have been nice for her to have found her signature design. Better yet, she could have some how taken her different ideas and pulled them together. 

Wednesday, February 4, 2015

Artist Blog Post #2

Tony Robbin

     Tony Robbin is an American artist born in Washington Dc who specializes in sculpture, paintings and Computer visualization. Tony is considered to be part of the Pattern and Decoration art movement. Tony's first art exhibition was in 1974 at the Whitney Museum of American Art and since then has been in over 25 solo exhibitions and over 100 group exhibitions in 12 countries. One interesting fact about Tony Robbin is that he was granted a patent for the application of Quasicrystal geometry to architecture. Tony has also authored several books about architecture and the 4th dimension in his art. Tony Robbin is mainly known for being a pioneer in the computer visualization of four-dimension geometry. His realtime rotation program for 4 dimensional figures has been widely used for getting an intuitive look at 4 dimensional space.


     The first thing that drew my attention to Tony Robbin's work was the fact that there is so much going on in his images. For example, in the piece above the image just has so many layers, lines, and figures your eyes are continually scanning across the image while finding new and interesting details. Upon further researching Tony Robbins i found out that the reason he is well known is because of this sense of depth and a visualization of a 4th-demention. When i look at his work i see a vast assertion of different shapes and intermingled through a random yet some how still uniformed design. When also looking at how he layers his work its almost as though he is showing that things may appear one way but inside could take on a whole new shape or character. Also it also gives off a sense that even though there are many different shapes and objects, they are still connected one way or another. 


     When looking at Tony Robbin's work its hard to determine what was his thought process or reasoning for what he had created. The whole basis and ideology of his work is so abstract that it is hard to get a general idea for what is going on. The upside to this however is in the fact that since it's so abstract that it leaves a huge window open for anyone to create their own scenarios and stories in their head. In addition, looking at the shapes and lines such as in the pictures above one can create their own symbolism. The one thing i would change if i was Robbins would be to try and create more uniformed use of his shapes and edges in order to create an image that can be seen in a more uniformed way as opposed to seeming as through shapes and lines are just thrown into an image. 

     
























Monday, January 26, 2015

24 hour Technology Blog



24 Tech Blog

9:00 - Used cell phone alarm to wake me out.

9:15 - Used coffee maker to make coffee.

9:20 - Used lap top to check emails and work on homework.

10:15 - Swiped my One card at the Grab and Go.

10:40 - Got to class and used laptop to view slide show and take notes.

12:00 - Used one card to swipe into the great room.

2:00 - Used washer to wash clothes.

2:25 - Used dryer to dry clothes.

4:00 - 6:00 - Used electronic clock during swim practice.

6:30 - Used one card to swipe into great room.

8:00 - Used computers in Mac lab to work on pixel project.

9:30 - Used laptop to work on various other homework. 

11:00 - Used laptop to watch netflix.

11:30 - Used phone to set alarm for next morning.

Wednesday, January 21, 2015

Artist Post #1: Chris FInley

     Chris Finley is an American artist who focuses on digital media. His main interests are the connections between technology, mass media, and art. One way he combines digital media with traditional art is by taking pictures from the web, manipulating them through a computer program, and then hand painting the finished project onto a canvas. Chris was born in Carmel, California and from an early age was very interested in technology. He ended up getting his BFA from The Art College Center of Design in Pasadena California. He gets most of his inspirations from video games and also enjoys adding a sense of user involvement into his paintings. In one of his art showings, he placed his art behind a wall and had the viewers jump on a trampoline in order to be able to view the art. Currently, Chris teaches at UCLA and has several pieces in different art galleries including The Museum of Modern Art, The Museum of Contemporary Art, and the LA county Museum of Art.


     Chris' work in pretty abstract in nature and I believe that's what attracts me to it. When looking at art I have always found that Ive been more attracted and interested by abstract and surreal paintings and images. For me, I like being able to look at  something and dissect and create a scenario of whats going on in my head rather than an image with a straight forward picture and reasoning. Also, I'm very interested in how Chris relies on computer's and programs in order to manipulate his art work and then bring it to physical media. After researching more of Chris' work i stumbled upon his sculptures. These I thought were odd and wasn't really sure what to think of them.

     After viewing Chris' work ill break it down from his digital work and then his sculptural work. As far of his digital work i really like the abstract angle he is going for. An example would be in the picture above where there's no clear story of what is going on. He pretty much leaves it up to the viewer to dissect it and create and story in their heads. As far as his physical sculptures go, I feel as though it's way too abstract to the point where it almost just seems like random things thrown together with no real purpose such as the video and picture below. The more I thought about it though i came to the conclusion that in his physical sculptures his intention is more to be interactive and physical with the viewer than with other solid sculptures. It's more like he wants his audience to experience it rather than just view it. This aspect is pretty unique and cool in my opinion. 





https://www.youtube.com/watch?v=qSIkfWCi4iY
http://www.ocma.net/artist2/chris-finley